Avatar pioneered motion-capture technology, capturing every subtle facial expression to create highly realistic CGI characters in a fully digital world.
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GamingAre Open-World Games Getting Too Big for Their Own Good?
Some new titles offer massive maps but feel empty or repetitive. Do you prefer dense, smaller worlds or huge spaces you can explore for weeks? Which game balanced size and content best? At what point does “bigger” stop feeling better?
No, I think their problem is that if an open-world game has a very large and empty world, it gets boring or unappealing. For an open-world game to make sense nowadays, the open world it contains needs to be alive, not empty or dead. I'm sure GTA 6 will change all that.